Client Project
Children's Museum
Improving customer satisfaction for newly introduced cloud services to enhance the overall user experience and increase customer loyalty.
Service Design
|
UX Design
Summary
This project was a part of 14 week class, facilitated by Tony Bynum. Our team’s focus was on redesigning the welcome entrance of the museum. Drawing inspiration from concepts outlined in the museum’s masterplan, the ask was to transform the entrance into a space that reflects the museum's vision and values. Through a combination of different research and design methods, we were able to identify the pain points and create solution areas that would improve the overall visitor experience.
Tools & Methods
Methods: Ethnographic study, Interviews, Secondary research, Journey mapping, Success metrics
Tools: Adobe Illustrator, Mural
Team
Sheethal Jacob
Arundhuti Bhattacharya
Mariana Andrade
Shreya Mathur
Zubair Bhaidani
My Role
By applying concepts from ‘Analysis and Synthesis’, our team critically examined the current entrance and identified opportunities for improvement. Some of the methods use in this process was primary & secondary research, analysis and synthesis of data, ideation and metrics of success for the potential implementation
Duration
September 2024 - December 2024
Research
Ethnographic Study
Primary & Secondary Research
Key Findings
Analysis
Sense making - Insights
Journey Map
Synthesis
How Might We's
Ideation
Realisation
Design Strategy
Success Metrics
Planning & Research
Design Process
In this class we followed the human centred process is often illustrated as the 4-square model, which is also aligned with the double diamond problem solving approach.
We started in the research quadrant trying to 'understand' the 'real' facts about the museum through primary and secondary research methods.
Then we moved into 'understanding' the 'abstract' information by the analysis of all the data we found.
Then we started figuring out what is possible by 'making' with the 'abstract' through synthesis.
The last quadrant focuses on realisation of those ideas by 'making' with the 'real' ideas.
Project Goal
Create an intuitive, efficient and memorable entrance into a safe children-led space.

Research Methodology

Observations

Current signage caters to adults and oftentimes making it harder for the kids to navigate
Congestion during peak days leads to long queues and obstruction of visitor flow
Museum board wants to use technology to enhance and not negatively impact experience
Poor wayfinding and unclear ticketing information complicate parent logistics while supervising children.
The tone of play & exploratory learning is set from the get-go
Museum board wants to create an engaging & seamless experience for parents as well as kids
We chose focus on the importance of a child leading their experience, ensuring that the entrance not only captivates young visitors, but also make the parent's journey seamless
Analysis
Journey Map
Through the initial research we were able to define the key journey phases as Discovery of the museum, Arrival at the museum, Check-in at the museum, the Museum experience, and the Post-visit experience

Key Insights
We analyised the data and tracked the insights and challenges to each of the journey phases to understand the pain points experienced in the different phases

Discovery
Customers usually find about the museum through word-of-mouth and social media presence.
Visitors have difficulty in finding clear information about details such as hours, ticketing, directions, and policies before their visit.

Arrival
Many visitors face confusion about where to go first at the entrance due to misaligned touchpoints (coat room, cafe, front desk).
Lack of visible signage from the parking lot to the entrance and existing museum signage is not kid friendly.

Check-In
Disengaged kids at the check-in lead to disruptive behaviour during the check in process.
Digital tickets or membership cards are cumbersome due to the poor network connectivity.

Museum
Members currently do not experience a notable difference in treatment compared to regular visitors.
Congestion during peak days leads to long queues and obstruction of visitor flow.

Post-Visit
Visitors often miss out on special events due to lack of awareness or insufficient motivation to attend.
Current donation opportunities lack visibility and a personalized touch, leading to missed contributions from visitors.
Synthesis
Insight 1
Insight 2
Insight 3
Insight 4
Without clear cues to navigate the space, visitors and members experience greater frustration their first touchpoint with the museum. This create a difficult obstacle for future positive interactions and reinforces lasting confusion
Realisation
Embracing digital tech solutions can significantly enhance operational efficiency and visitor experienc. This intervention involves implementing various digital technologies to streamline processes, engage visitors, and improve visitor/member interaction.
Benefits
Operational Efficiency: Digital support reduces manual effort in areas like membership management, freeing up staff time for other initiatives
Enhanced Visitor Engagement: Digital interventions creates more interactive and immersive experiences, potentially increasing visitor satisfaction and return rates
Accessibility: Virtual and digital offerings make the museum's content accessible to a wider audience, including those who may not be able to visit in person
Concept 1



Concept 2



Concept 3



Concept 4



Success Metrics
Measuring outcomes demonstrates the impact of our solutions, highlighting how they improve visitor experiences and strengthen their connection with the museum.
Check-In Time
Interactive Entrance Elements
Client Feedback
"Anchoring your solutions in the universal theme of play was a fantastic choice. It resonates with the museum's purpose while providing a broad air cover the solutions" - Vice President of Programs, Children's Museum
There are interventions that are low hanging fruits, that don't require startup costs. This makes implementation easier and can happen in steps.
Metrics and measurable targets are a good way to learn if these interventions will help and if they should be continued
Expanding membership experience is important and the interventions following that was well received.
End Thesis
By addressing unclear check-ins, limited engagement for children and members, and the need for a cohesive digital tool like KCM’s app, we can transform the museum experience into one that is seamless, interactive, and deeply engaging. These solutions will not only improve efficiency but also strengthen visitor satisfaction, boost member loyalty, and create a lasting connection to the museum’s brand.
Storyteller based in Chicago
